Patch Notes - Update 1.7.3
- Raph
- 2 hours ago
- 2 min read
Gameplay and Balancing Update.
New combat experience
We've updated the combat experience thoroughly to be more faithful to the IP and challenge players to be more skillful.
The auto-aiming reticle is gone; you now have to be precisely on the target to shoot!
The body-critical shot mechanic has also been removed, leaving headshots as the only way to make critical hits.

The field of view has also been reduced, meaning tighter feeling combat, with more focus on your target and your character.
Before:

After:

This can be toggled back to the previous setting in the menu at any time.

Map Rework
We reworked TorrenIV and Sargasso maps a little bit to improve traversal on the players main paths. We added jump pads, platforms and crates to make navigation smoother for players. Few exemples bellow:





Hero Balancing
As aiming at opponents is now more challenging. We're slightly reducing hero movement speed and increasing the time before they regain health to ensure that fights remain balanced.
All heroes
📉 – Movement speed: approx. -10%
📉 – Time before health regeneration triggers: 5s → 6s
Widget
📉 – Starting talent, time before health regeneration triggers: 3.5s → 4s
Weapons
Body critical shots have been removed; weapons that were able to deal them are no longer able to. As a consequence, some of them have been rebalanced to account for this change. Headshot critical shots remain unchainged.
Burst Pistol
📈 – Damage increased: 9 → 10
Shatterbomb
📈 – Damage increased: 63 → 73
📈 – Mod 1, Bomblets damage increased: 21 → 24
Blackhole Storm
📈 – Damage increased: 16 → 17
Buzz Blades also received a slight buff to improve their impact.
Buzz Blades
📈 – Damage increased: 9 → 10
All values are expressed at level 1.
