Patch Notes - Update 1.7
- Raph

- 12 hours ago
- 3 min read
It's time to protect Captain Qwark's greatest treasure, his bank account! Fend off waves of greedy attackers, earn random boons, and prove you're worthy of guarding every last shiny Bolts he didn't earn himself.
New Game Mode: Mob Rush
We are incredibly excited to roll out Version 1.7.0! This update brings a massive shift to how you can play the game, introducing a brand-new PVE experience, a revamped tutorial, and some fresh additions to the shop.
Here is everything you need to know about what is dropping in today's update.

Get ready! You will be thrown into intense solo matches where you must hold your ground against relentless waves of attacking Mobs and defend Qwark’s Vault before it gets destroyed.
Wave-Based Combat: Test your skills, strategy, and stamina against increasingly difficult enemy swarms.
Test your loadout: As you progress from level to level, you will need to upgrade your hero and weapons to finish all the waves and earn the rewards.
Defend Qwark’s tower in 3 biomes: Megalopolis, TorrenIV & Sargasso

Mob Rush currently has 15 levels. Each level is divided into waves of increasing difficulty. You will need to finish all the waves to move on to the next level; you can't go back to a finished level.
Ratchet’s tip: Area damage weapons are highly recommended
Updated Tutorial & Cinematic
To make sure all our new players are ready for the PVE action, we've overhauled part of the onboarding experience: New Mob Rush Tutorial & Updated Cinematics.
Game mode: Last Stand
The shrinking zone now deals increasing damage, the longer you stay in it.
Hero Balancing
Sparky
Ultimate cost increased: 700 → 900
Tempest
Ultimate cost increased: 900 → 1100
Lump
Ultimate cost decreased: 900 → 700
Bug fixes
Progression & Economy
Ranger Road: Fixed an issue introduced in version 1.6 that prevented players from collecting their rewards.
Progression Blockers: Fixed a recurring issue where event or standard missions requiring players to upgrade, unlock, or mod a weapon/Hero couldn't be completed if the player had already maxed them out before the mission (e.g., the Mopz event weapon modding mission).
Economy & Blueprints: Fixed a progression logic bug where players with a max-level Blaster would receive 10 Raritanium when collecting Blaster Blueprints.
Gameplay & Combat
Controls: Fixed a bug where the movement joystick would completely disappear during a battle.
Mob Spawns: Resolved an issue where certain enemies would randomly spawn 15 meters in the air and remain stuck floating above the arena.
Last Stand: Resolved a severe game-freeze bug triggered by staying outside the safe boundary for an extended period while infinitely healing with the Holoshield Glove.
Weapons Balancing & Logic
Amoeboid Launcher: Fixed a scaling bug where the Amoeboid Launcher's damage failed to increase alongside weapon levels and Amoeboid size.
Holoshield Glove: Corrected the unlock location description for the Holoshield Glove, which was displaying incorrect requirements.
UI, HUD & Customization
UI & HUD: Fixed various interface bugs, including an issue where long player nicknames would wrap, overlap, or crop other essential HUD elements.
Layout Customization: Fixed an interface bug where custom layout presets would not retain their positioning if a player switched to an alternative preset without manually hitting save first.
Localization: Corrected the text description for the Black Hole Storm weapon in the Arsenal menu, which incorrectly stated it unlocks on the Ranger Road.
Menus, Events & Shop
Main Menu: Fixed an intermittent issue, primarily affecting iOS users, where all main menu buttons would become unclickable after launching the game.
Event Menu: Fixed a visual bug where active VFX would remain stuck inside the Events menu even after the associated event had expired.
Shop Optimization: Fixed duplicate store behavior where the "Tempest" character offer would pop up or appear in the Shop for players who already unlocked or owned Tempest via the Ranger Road.
Store & Purchases: Fixed an infinite loading screen loop that occurred if a player canceled an in-game purchase midway through the process.
Game Modes
Team Total Rumble: Fixed a reporting bug in Total Rumble where matches ending in a tie or draw would incorrectly display a "DEFEAT" banner on the end-game screen.
