Patch Notes - Update 1.6.1
- Raph

- 2 days ago
- 2 min read
Updated: 1 day ago
Captain Qwark has decided that safe training facilities are too expensive, so he’s dropping you into an arena with a shrinking forcefield and no budget for respawners!
New Game Mode: Last Stand

In this 6-player PvP mode, survival is the only thing that matters.
No Respawns: Since respawners ruin the budget, you only get one try, no respawning after death.
Shrinking Zone: Avoid the shrinking forcefield. The behavior is time-based and will eventually close fully to ensure an exciting finish.
Victory Condition: Outmaneuver your rivals and be the last Ranger standing to claim glory.
Player Count: Matches are designed for 6 players.

Overhealth System
Boost your survivability by collecting overhealth pickups scattered throughout the arena.
Permanent Buffs: Pickups grant a permanent amount of overhealth.
Strategic Respawns: Pickups respawn over time, but defeated players will also drop one pickup upon death.
Visual Tracking: The number of pickups collected appears above the health bar for both you and your enemies.
Dynamic Updates: When you lose overhealth corresponding to a pickup, the number on your HUD decreases.

UX & Interface Updates
Alive Counter: A new real-time counter tracks how many players are currently alive.
Kill Feed: Track your personal performance with a dedicated kill counter.
Minimap: Players will only appear on the minimap when they shoot.
End-of-Match Feedback: Your final "Title" is determined by your order of elimination:
Victory: For the 1st place winner.
Finish: Displayed for 2nd and 3rd place.
Defeat: Displayed for 4th, 5th, and 6th place.
Medals: We are using the same medal spread as Total Rumble.
Balancing & Adjustments
We are fine-tuning the combat experience to ensure a more tactical pace. Please note that all values listed below are expressed at level 1.
Overall
Bot Difficult: Bots should now have slightly lower average levels to balance the playing field.
Heroes
Health Scaling: To keep combat focused, the health increment per level has been decreased for every hero from +40% to +30%.
Weapons
General Scaling: Damage increment per level has been decreased for all weapons from +40% to +30%.
Blackhole Storm: Base damage decreased from 20 to 16.
The Enforcer: Base damage decreased from 98 to 72.
Warmonger: Mod 1 Minirockets damage decreased from 18 to 10.
Other
Total Rumble Power-ups: Both damage and health bonuses provided by power-ups have been reduced from +75% to +50%.
Bug fixes
Ranger Road reward-collecting issue introduced in 1.6 should now be fixed.
The joystick movement button missing during a battle should now be fixed.
