Patch Notes - Update 1.10

Updated: 1 day ago
New game mode, new Event and new Talents!
New Game mode: Zone Control
A new permanent mode has arrived! Fight for control of zones scattered across the map!

How it works:
The first team to capture 2 zones wins.
To capture a zone, stand inside it without any enemies present and hold it until you score a point.
If enemies show up while you're capturing, progress pauses. If you leave the zone, your progress starts fading (and disappears faster if the enemy takes your spot).
Once a zone is fully captured, a new zone becomes active elsewhere on the map.
Available in the Ranger Road at 120 medals.
If time runs out and no one's reached 2 points, whoever has more zones or a higher capture percentage on the active zone wins.

New Event: Rivet's Challenge
Rivet has arrived with a new event, and she wants to know who's really the best. Rack up wins in a row to prove yourself and grab some power cores along the way.

How it works:
Open the Rivet's Challenge event menu to get registered.
Your goal: rack up the longest win streak, not just top the leaderboard with total wins.
The first time you log in, a quick intro will walk you through how streaks and ranking work.
Each player will be competing in pools for 6
Players won't necessarily be playing against others in battles, matchmaking stays global.
Scoring:
Win a match: your streak goes up.
Lose a match: your best streak is saved as your record, and your current streak resets to 0.
At the end of the event:
If you registered, you'll get a reward pop-up next time you return to the main menu, based on your ranking.
If you never registered, you won't have anything to claim.
Rewards
Position | Rewards |
1st 🥇 | 3000 Qredits 1 Power Core 500 Epic random Lorbs |
2nd 🥈 | 2500 Qredits 1 Reebo Epic 500 Rare random Lorbs |
3rd 🥉 | 2000 Qredits 1 Reebo Rare 500 Common random Lorbs |
4th | 1500 Qredits 1 Reebo Common |
5th | 1000 Qredits 1 Reebo Common |
6th | 500 Qredits 1 Reebo Common |

New Talents
All Heroes now have 6 talents, find the list below. Some talents will now boost the Hero, while others will boost the main weapon:
Hero | Talent 1 | Talent 2 | Talent 3 | Talent 4 | Talent 5 | Talent 6 |
Widget | Widget regenerates faster than other heroes. | Weapon: Each shot now fires two projectiles instead of one. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Mopz | The rate of fire can increase even further. | Weapon: After using the gadget, the weapon recovers ammo faster. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Lil'Ann | Hero: Knocking out another ranger grants Lil'Ann a temporary speed bonus. | Weapon: Firing shortly after a dash delivers a more powerful shot. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Celeste | Hero: Celeste's dash recharges faster. | Weapon: The number of rebounds from the blades increases. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Chip | Gadget: Summons 1 more agent of doom. | Weapon: The Tesla Claw can now hit two enemies at the same time. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Sparky | Weapon: After holding fire for a sufficient duration, the flame turns blue and inflicts more damage. | Gadget: When the detonation is triggered, the mine homes towards nearby enemies. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Lump | Gadget: Small allied Amoeboids now spawn an acid puddle on death. | Weapon: Firing leaves lava on the ground, burning enemies standing on it. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Tempest | Gadget: When the shield breaks, it deals damage in an area in front of it. | Weapon: The AoE leaves ice shards on the ground. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Sprocket | Hero: Sprocket jumps higher from the ground. | Weapon: Grenades release two bomblets after exploding. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Zed | Hero: Zed is not slowed down when firing his weapon. | Weapon: Fires two minirockets in addition to the usual one. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Grimshot | Gadget: The shield now heals allies directly behind them. | Weapon: Rivals are displayed through walls at the center of the reticle. | Hero: +20% health | Weapon: +25% ammo | Weapon: +25% fire rate | Hero: +20% health |
Bug fix:
Resolved an issue where the Drill Thruster sound would loop indefinitely if activated in front of a jump pad.
Collision & prop issues fixed in Multiple maps that could cause bots to get stuck.
Fixed a bunch of localization issues in asian languages.
The Lip sync is now done during the FTUE and stops when character voicelines are over & possibility to select the volume of voices in the settings.
Improved bot navigation.
Squad & control mapping UI improvement.
Fixed a bug on the end game screen that was still showing a reward even when hero road was maxed out.
Fixed Agents of Doom spawn position.
Zed is no longer eliminated after his health is depleted during tank form.
Improved RAM issues that could cause crashes.
